mekanism pipes not connecting

Was the pipe placed before or after the plant was formed? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit Wooden Kinesis Pipe - Official Feed The Beast Wiki And you can do that till it has thousands of MFE units. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: Well occasionally send you account related emails. Higher tiers of upgrades mean a higher transfer rate. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. Scan this QR code to download the app now. two pipes filled with the same gas are also (re)connectable. Mekanism machines will not spill your items all over the floor! Sign in OreExcavation-1.8.157.jar AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. The Mechanical Pipes would not pull from the tree fluid extractors. 1 - Connect Universal Cable to Flux Cell For the item settings. Of course it's going to affect you. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. Already on GitHub? Well occasionally send you account related emails. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Mekanism-1.16.5-10.0.24.453.jar The design idea worked but there was a flaw. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. chunkloaders-1.1.7-mc1.16.5.jar We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Which means I have to try to find another mod with compatible gas transport. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Forge: 2460 The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Pipez - Mods - Minecraft - CurseForge It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. Giving an old one and saying, I only updated everything after it isn't so helpful. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. morecfm-1.3.1-1.16.3.jar It happened from a different issue. Help with Mekanism Pipes? : r/feedthebeast - Reddit Mantle-1.16.5-1.6.127.jar (now using 9.4.1.326 of mekanism but still had it happen before changing that config). Sign in Even when nothing is using it. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. And keep working when I return to the machine. Please make sure that it isn't set to expire.]. By default pipes are relatively slow. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. Now when I leave the whole thing stops working again. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. only a odd one off occurrence that you haven't had happen again since? filled pressure pipe not connecting Issue #5842 mekanism - Github The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. BetterThirdPerson-Forge-1.16.4-1.5.1.jar Come back and realize the cables stopped working. TConstruct-1.16.5-3.2.1.296.jar The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. to your account. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition You signed in with another tab or window. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Power on the back I am banging my head against the wall for these Mekanism Logistics Pipes. The internal buffer is 400MFE. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. We had this problem on our server. Removing and adding it back on will increase it by 40 units. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. Higher tiers of upgrades mean a higher transfer rate. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . By clicking Sign up for GitHub, you agree to our terms of service and --- By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Pipes, Cables, etc. have issues connecting to Thermal Series blocks The method for reproduction is similar to how others have stated, so, pointless to restate. If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. By clicking Sign up for GitHub, you agree to our terms of service and I make a change in the cable network. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . MysticalAgriculture-1.16.5-4.2.5.jar MC 1.12.1. I remember that the network So I leave again, touching nothing, and things start working again. Privacy Policy. It got "fixed". Have a question about this project? Help with mekanism: mechanical pipe doesn't connect to turbine - Reddit Please use the search functionality before reporting an issue. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in. Cookie Notice Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. The image of six squares corresponds to each of the six sides. From the buffer powercell and on I used elite universal cable. Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. If you wish to subscribe for updates, use the button in the sidebar. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Questions on Mekanism | Feed the Beast This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. I've ran into this problem on my server too. Without doing anything, leave the chunk (again. MekanismGenerators-1.16.5-10.0.24.453.jar Being able to tell pipes to stop connecting would be amazing! --Another edit-- i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Minecraft 1.12.1 Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. area is completely chunkloaded. Mousing over a Mekanism machine or factory will show the color for that side, . Well occasionally send you account related emails. Already on GitHub? Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. I'll consider adding color support in the future. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 In recent versions cables/pipes/etc seem to have lost microblocks support. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. You are receiving this because you authored the thread. xlfoodmod-1.16.4-1.2.0.jar. Or pull things out. --Edit-- I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. Mekanism cable networks are breaking when leaving an area and re-entering it. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. have issues connecting to Thermal Series blocks #6817 Closed By clicking Sign up for GitHub, you agree to our terms of service and The cables stop transferring power when you leave the area. Logistics Pipes Tutorial | Technic Pack Wiki | Fandom MekanismAdditions-1.16.5-10.0.24.453.jar Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. You will have to replace all cables for it to function again. Have a question about this project? supermartijn642configlib-1.0.9-mc1.16.jar I've got the issue too: FTB Revelations pack. Pipez - Mods - Minecraft - CurseForge Configurator - Official Mekanism Wiki It's a pain to go through the entire cable and reconnecting all the cables. So from what I can tell. everything works again. Basic Logistical Transporter - Official Feed The Beast Wiki It is a known issue that we have not figured out. My experience seems to be related to this. So say you have a purple cable. ! The middle section is a liquid ethylene setup. Click the extracting part of the pipe to change modes, add filters or add upgrades. Sign in Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. It just Have a question about this project? The pipe doesn't travel too far. Well occasionally send you account related emails. **Mekanism: 9.3.4 Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). That's what I'm not sure of. Already on GitHub? My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. FluxNetworks-1.16.5-6.1.7.12.jar You will usually use: Stone Pipe (not Cobblestone Pipes, though). randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 and our _redmist 4 yr. ago Just use the Configurator to change the pipe colors. It didn't fix it permanently, when the server is restarted. Reply to this email directly, view it on GitHub And its fixed randomly after Server restart. etc. Just had this happen a second time on my server, after i went to another dimension then came back. appleskin-forge-mc1.16.x-2.2.0.jar :) Clicking the A button will toggle the Auto-Eject function on/off. have issues connecting to Thermal Series blocks. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. I would be interested in seeing the latest log the next It is randomly, sometimes the multi block structures are connected and any other are disconnected. You signed in with another tab or window. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors Sign in Cookie Notice And when I reconnect them at one place it usually breaks at another place. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Universal Cable - Official Mekanism Wiki The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. We do have reproduction scenarios but have as yet not had time / been unable to find the cause. You signed in with another tab or window. privacy statement. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. And it will just drain. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I just can't seem to get them to work. I am not running a server. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). privacy statement. Well occasionally send you account related emails. Aquaculture-1.16.5-2.1.21.jar By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Pipez Minecraft Mods - CurseForge Already on GitHub? flywheel-1.16-0.2.5.jar Machines on the right ran out of power, as expected. Mekanism: 10.0.18.445 4 7 comments Best Add a Comment To the right is a 3x ore setup. Sign in But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. Well occasionally send you account related emails. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. By clicking Sign up for GitHub, you agree to our terms of service and Cyclic-1.16.5-1.5.11.jar Im getting kinda frustraded lol. I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. If chunkloaders are left active in the problem area, it won't fix. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 Playing Valhelsia 3 with 10.0.18.445 and have this issue. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). time this happens and also what the network reader outputs about the Tech guess: **Other relevant version: Hello, Forge 14.22.1.2484 If a cable is next to another, the two will connect. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. To Replace a pipe on the port doesn't fix anythere. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. (Mekanism-1.16.5-10.0.24.453.jar) Pipes, Cables, etc. Coming back, the cables will have ceased working and the network will no longer be existent. Currently it is impossible to run say two fluid pipes next to each other with different purposes. section of cabling. because my buddy said he replaced them all ( this did not happen to me , elevatorid-1.16.5-1.7.13.jar Those are not even Mekanismly connected to the one I broke. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading.

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mekanism pipes not connecting

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Was the pipe placed before or after the plant was formed? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit Wooden Kinesis Pipe - Official Feed The Beast Wiki And you can do that till it has thousands of MFE units. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: Well occasionally send you account related emails. Higher tiers of upgrades mean a higher transfer rate. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. Scan this QR code to download the app now. two pipes filled with the same gas are also (re)connectable. Mekanism machines will not spill your items all over the floor! Sign in OreExcavation-1.8.157.jar AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. The Mechanical Pipes would not pull from the tree fluid extractors. 1 - Connect Universal Cable to Flux Cell For the item settings. Of course it's going to affect you. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. Already on GitHub? Well occasionally send you account related emails. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Mekanism-1.16.5-10.0.24.453.jar The design idea worked but there was a flaw. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. chunkloaders-1.1.7-mc1.16.5.jar We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Which means I have to try to find another mod with compatible gas transport. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Forge: 2460 The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? Pipez - Mods - Minecraft - CurseForge It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. Giving an old one and saying, I only updated everything after it isn't so helpful. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. morecfm-1.3.1-1.16.3.jar It happened from a different issue. Help with Mekanism Pipes? : r/feedthebeast - Reddit Mantle-1.16.5-1.6.127.jar (now using 9.4.1.326 of mekanism but still had it happen before changing that config). Sign in Even when nothing is using it. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. And keep working when I return to the machine. Please make sure that it isn't set to expire.]. By default pipes are relatively slow. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. Now when I leave the whole thing stops working again. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. only a odd one off occurrence that you haven't had happen again since? filled pressure pipe not connecting Issue #5842 mekanism - Github The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. BetterThirdPerson-Forge-1.16.4-1.5.1.jar Come back and realize the cables stopped working. TConstruct-1.16.5-3.2.1.296.jar The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. to your account. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition You signed in with another tab or window. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Power on the back I am banging my head against the wall for these Mekanism Logistics Pipes. The internal buffer is 400MFE. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. We had this problem on our server. Removing and adding it back on will increase it by 40 units. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. Higher tiers of upgrades mean a higher transfer rate. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . By clicking Sign up for GitHub, you agree to our terms of service and --- By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Pipes, Cables, etc. have issues connecting to Thermal Series blocks The method for reproduction is similar to how others have stated, so, pointless to restate. If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. By clicking Sign up for GitHub, you agree to our terms of service and I make a change in the cable network. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . MysticalAgriculture-1.16.5-4.2.5.jar MC 1.12.1. I remember that the network So I leave again, touching nothing, and things start working again. Privacy Policy. It got "fixed". Have a question about this project? Help with mekanism: mechanical pipe doesn't connect to turbine - Reddit Please use the search functionality before reporting an issue. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in. Cookie Notice Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. The image of six squares corresponds to each of the six sides. From the buffer powercell and on I used elite universal cable. Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. If you wish to subscribe for updates, use the button in the sidebar. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Questions on Mekanism | Feed the Beast This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. I've ran into this problem on my server too. Without doing anything, leave the chunk (again. MekanismGenerators-1.16.5-10.0.24.453.jar Being able to tell pipes to stop connecting would be amazing! --Another edit-- i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Minecraft 1.12.1 Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. area is completely chunkloaded. Mousing over a Mekanism machine or factory will show the color for that side, . Well occasionally send you account related emails. Already on GitHub? Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. I'll consider adding color support in the future. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 In recent versions cables/pipes/etc seem to have lost microblocks support. Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. You are receiving this because you authored the thread. xlfoodmod-1.16.4-1.2.0.jar. Or pull things out. --Edit-- I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. Mekanism cable networks are breaking when leaving an area and re-entering it. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. have issues connecting to Thermal Series blocks #6817 Closed By clicking Sign up for GitHub, you agree to our terms of service and The cables stop transferring power when you leave the area. Logistics Pipes Tutorial | Technic Pack Wiki | Fandom MekanismAdditions-1.16.5-10.0.24.453.jar Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. You will have to replace all cables for it to function again. Have a question about this project? supermartijn642configlib-1.0.9-mc1.16.jar I've got the issue too: FTB Revelations pack. Pipez - Mods - Minecraft - CurseForge Configurator - Official Mekanism Wiki It's a pain to go through the entire cable and reconnecting all the cables. So from what I can tell. everything works again. Basic Logistical Transporter - Official Feed The Beast Wiki It is a known issue that we have not figured out. My experience seems to be related to this. So say you have a purple cable. ! The middle section is a liquid ethylene setup. Click the extracting part of the pipe to change modes, add filters or add upgrades. Sign in Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. It just Have a question about this project? The pipe doesn't travel too far. Well occasionally send you account related emails. **Mekanism: 9.3.4 Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). That's what I'm not sure of. Already on GitHub? My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. FluxNetworks-1.16.5-6.1.7.12.jar You will usually use: Stone Pipe (not Cobblestone Pipes, though). randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 and our _redmist 4 yr. ago Just use the Configurator to change the pipe colors. It didn't fix it permanently, when the server is restarted. Reply to this email directly, view it on GitHub And its fixed randomly after Server restart. etc. Just had this happen a second time on my server, after i went to another dimension then came back. appleskin-forge-mc1.16.x-2.2.0.jar :) Clicking the A button will toggle the Auto-Eject function on/off. have issues connecting to Thermal Series blocks. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. I would be interested in seeing the latest log the next It is randomly, sometimes the multi block structures are connected and any other are disconnected. You signed in with another tab or window. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors Sign in Cookie Notice And when I reconnect them at one place it usually breaks at another place. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Universal Cable - Official Mekanism Wiki The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. We do have reproduction scenarios but have as yet not had time / been unable to find the cause. You signed in with another tab or window. privacy statement. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. And it will just drain. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I just can't seem to get them to work. I am not running a server. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). privacy statement. Well occasionally send you account related emails. Aquaculture-1.16.5-2.1.21.jar By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Pipez Minecraft Mods - CurseForge Already on GitHub? flywheel-1.16-0.2.5.jar Machines on the right ran out of power, as expected. Mekanism: 10.0.18.445 4 7 comments Best Add a Comment To the right is a 3x ore setup. Sign in But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. Well occasionally send you account related emails. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. By clicking Sign up for GitHub, you agree to our terms of service and Cyclic-1.16.5-1.5.11.jar Im getting kinda frustraded lol. I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. If chunkloaders are left active in the problem area, it won't fix. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 Playing Valhelsia 3 with 10.0.18.445 and have this issue. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). time this happens and also what the network reader outputs about the Tech guess: **Other relevant version: Hello, Forge 14.22.1.2484 If a cable is next to another, the two will connect. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. To Replace a pipe on the port doesn't fix anythere. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. (Mekanism-1.16.5-10.0.24.453.jar) Pipes, Cables, etc. Coming back, the cables will have ceased working and the network will no longer be existent. Currently it is impossible to run say two fluid pipes next to each other with different purposes. section of cabling. because my buddy said he replaced them all ( this did not happen to me , elevatorid-1.16.5-1.7.13.jar Those are not even Mekanismly connected to the one I broke. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. 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mekanism pipes not connecting

mekanism pipes not connecting

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